Tuesday, May 5, 2009

Ident number 3....is it maybe the best one?

Now it´s Ident number 3.

I wanted to make some animation to the logo itself. In the first 2 idents I played around with the camera so there is enough of that already.

My vision was to make it come rolling against the screen and then stop.

Honestly I had no idea how to create this. I started out playing with the pbomb and the wind. That was not giving me what I really wanted. Maybe I wasn´t using it right or something.

After alot of thinking my rommates Olafur and Hannes recommended to me to use a plugin called RayFire.

Rayfire website:

After a little tutorial from my roommates I felt I could I was good enough to achieve what I wanted.

I created a plane and added a grass material on it. Then a created a sphere to be around the whole scene. For some reason I feel better working in a scene with a sphere or a box around it.

I imported the logo. Then i realized i had to create the logo blowing away from the screen and then reverse it using adobe premiere. I tried using the curve editor but didn´t get it to work.

I created a bomb and a wind and added them into the rayfire tool with the logo. After some tweaking I got the logo rolling away from the screen in a perfect way as i wanted. 

Now I had to put some lights in. I made a Target spot light and a line which followed the logo rolling away. Then I constrained the light to the line and edited the timeline so it would be above the logo at all times.

Finally I created a path for a camera coming from above and to the logo.....since I was going to reverse everything I had to have my brain in "reverse thinking mode". :)

After I rendered it and reversed it using premiere I saw a problem. The logo was way to dark in it´s final position. So I went back to 3d max and added another light  which pointed at the logo. I made it gradually decrease the light from frame 1-10 and after that none light at all.

I think this is my best Ident so far. Hopefully I will make more in the future and get more experience


Ident number 2

I put a glass material on the logo this time and was trying to create the scene a little more sporty then in the first Ident.



I added a box around it and put some images from all kind of sports on it so when a the camera goes into the scene it will show the logo surrounded by sports.

For the camera path I added a helix, starting out from the top of the box and going downwards and around the logo. I added a camera and constrained it with the the helix path.

For lighting I decided to try to make a light come from the camera. So I created a another helix exactly like the first one and added a spotlight to it.

With this I got a nice shadow from the logo casting on the walls. I think the see through glass logo looks really good.


1. logo

The first logo I created I was playing around with the cameras. I visualized the scene being dark with lights to light up the logo. I didn´t want much because I was really going for the dark look.

I decided I wanted 3 cameras.

1. camera was planned to go half round the front of the logo






First I imported the logo into the scene. I created a sphere around it for the environment. Don´t know if it mattered or not since I was going for a dark scene but i felt it would. Always good to go with the feeling :) I also put a sky image on the sphere and 2 modifiers UVW mapping and Normal so the sky would show from with in.

After that I created the lines for the cameras. Created one line and then one camera etc. When I create the camera I have to go to camera>motion>assign controller>path constrain and then pick the path.

I used a free camera.

I did this with all the cameras and then I had to align them so they would point to the logo

Then my biggest problem was how to create the lighting. I am not the biggest 3d expert but lighting I feel is the hardest part.

I started playing around with all of the lights and tried to find out a good way. Then i changed the renderer to Mental Ray renderer and that was the time something started to happen.



I started by adding a Target spot light and pointed it to the side of the logo. An area spot light was also created. But I still had something missing. So i added a few omni lights and Stuck with that.





I exported the 3 cameras and then edited them using adobe premiere. I had to take one of the camera and reverse it for a better result.

This Ident didn´t turn out as good as I wanted it. But it shows my skills in working with camera paths.  I definately need to work on my lighting technique in the future.

Logo

I know I talked about in the last post that i wanted to do a car animation with a logo on the side of the car, but yeah i decided not to do that. Instead i am going to focus on the logo itself.

I started by creating the logo.

I build a box. Then I wrote a text 2SPORT 2. I aligned the text on the box and then extruded it so it would go through the whole box.

I used boolean to extract the letters from the box so i would end up with a box with wholes in it in the shape of the logo.